At the core of writing AI is the Bots AI Library, which provides
the programming interface for
controlling a bot. You control your bot by accessing its onboard systems and calling methods or
accessing properties. We introduce the basics of these in subsequent topics.
Besides this guide, there is a separate source of documentation intended to serve as a reference
when you start writing your own AI programs. The reference documentation is in two forms, one of
which is integrated into the Visual Studio® Help system during installation, so you can get context-
sensitive Help on anything in the library, right inside the development environment.
To get started, if you don't have one of the Visual Studio® family of products (or a similar product),
you can download and install a free Express edition, and become familiar with it before
proceeding. You'll need this tool to browse the AI samples, for completing the walk-throughs, and
for writing your own AI programs.
Note: If you install a Visual Studio® product after this product, you will need to reinstall
this product to ensure the reference documentation is available in the Help system.
Once you have Visual Studio® installed, we recommend reading over the remaining topics in this
guide in order. You'll learn how the gaming system works, how to set up your solution, how to
create AI programs, and how to test and debug your programs.
Tip: For a glimpse of what you can do with your bot, you can check out the onboard
systems overview now, and then proceed to the gaming system topic.
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